Bungie首席执行官Pete Parsons希望创建多个连锁店并扩大命运

Bungie首席执行官Pete Parsons在最近的一次采访中透露,该公司的目标是成为“全球最佳娱乐公司”之一。 邦吉的计划或策略涉及改善 命运 并在2025之前创造更多的特许经营权。

命运2的 PC 适用于Steam和Shadowkeep扩展的版本将于10月1st,2019网站IGN(archive.org)有幸采访了Bungie首席执行官Parsons,以了解游戏玩家和粉丝对公司Destiny的期望以及2025可能带来的成就。

When asked about the split from Activision, here’s what Bungie CEO had to say about the whole thing:

“You think this is going to be a really big stressor, but it’s become a really bright shining spot on our ability to bring products to the marketplace and customers.”

As Parsons continued about the future of Bungie and the company’s plans moving forward, the CEO had this to say:

“By 2025 we have a pretty specific path to make sure we transform Destiny and that we have other franchises within the marketplace. We need to build our publishing group, but part of our vision is also to become a multi-franchise entertainment company.


I think the long-term vision of Bungie would be, we have worlds like Destiny that are great places to go and build friendships in, and we begin to introduce new worlds that people care a lot about.”

In case you don’t remember, Bungie struck up a partnership with NetEase back on June 1st, 2018. In a segment on bungie.net, we learn that the aforesaid isn’t anything new:

“[…] We’re excited to announce that we’ve entered into a new partnership with NetEase to help us explore new directions. With their industry expertise, they’ll empower us to build new worlds and invite players, new and old, to join us there. They’ll help us support separate teams inside Bungie to bring our newest ambitions to life.”

当天,Bungie工作室首席执行官1st和2018接受了发布网站的采访 gamesindustry.biz 关于与网易的合作关系转发以下内容:

“For now, we’re grateful for the opportunity to welcome NetEase to the family. We have a bold vision to explore with them […]”


“在2018中,Bungie与中国互联网公司网易达成协议,将游戏制造商确立为“全球性,多特许经营娱乐公司”。Bungie从网易获得了100百万美元的投资,以帮助工作室建立新的团队和新世界, Bungie首席执行官Pete Parsons当时表示。

帕森斯还在2018中解释过 gamesindustry.biz 为什么与中国公司建立伙伴关系:

“这种合作关系的真正意义在于带来网易所拥有的专业知识,分享想法并允许我们孵化新想法。 在中国发行游戏并没有明确的协议。 更重要的是,他们分享了我们对游戏的热情,对建立世界的热情,这些友谊激发了人们的友谊并建立了社区,这就是我们的全部重点。”