英国的DCMS委员会建议制定针对赃物箱的赌博规定

国际足联赌博

在对战利品盒和微交易业务进行了详尽的研究后,下议院数字,文化,媒体和体育委员会于84年9月2019日发表了长达XNUMX页的冗长报告,详细介绍了他们如何应对萌芽的想法和建议。困扰游戏行业的战利品问题。

他们的大多数解决方案都是合理的,主要是推迟评级委员会和现有赌博法规来处理战利品盒,这包括在英国应用现有的赌博法,抢劫盒子以及让PEGI负责任地标记包含高级战利品盒的游戏。获得真钱。 哦,他们还建议禁止将包含真钱游戏盒的游戏卖给未成年游戏玩家。

该报告可以全文阅读 英国议会网站.

YouTube用户 Bellular News 覆盖所有重要部分而不填充视频,它仍然在14分钟左右开始计时。 你可以在下面看看。

整个报告涵盖了广泛的主题,主要涉及与在线互动和安全相关的在线服务和新兴技术。 然而,20左右开始讨论人们对游戏中某些机制上瘾的问题,导致他们花费真金白银。 他们谈论赌博成瘾以及如何将这些机制实施到游戏中并通过战利品盒进行开发是一个真正的问题。

They explained in the report…

“考虑到一些游戏在玩家之间促进赌博行为的方式,重要的是要承认有执照的在线赌博,”具有传统赌博的外观和感觉“的社交赌场式游戏之间的区别,但可能不会被许可为这类游戏包含类似于赌博的功能,作为整体产品或游戏体验的一个方面而不是主导品质.132我们的调查重点关注后者,尽管其他两个都是值得进一步考虑的重要问题。

 

“许多游戏都包含与传统赌博产品非常相似的功能,没有赌博是游戏的主要目标。 然而,有人担心从小就暴露于这些特征可能使赌博正常化。 一位家长表示担心,适合儿童的Bricky Farm游戏包含类似赌博的功能。“

他们还引用了最近的研究 31%的孩子可能会陷入困境 由于早期暴露于游戏中的优质战利品盒而引起的问题赌博。

现在,DCMS没有立即要求禁止或监管,但确实表明需要进行更多研究,并选择对一个小组进行任务,将基于证据的评论和报告对赌博可能对积极使用此类服务​​的人产生的影响进行汇总。 他们还要求及时完成报告,以便将信息提交给政府,以帮助制定有关在线赌博机制的任何立法。

在下一部分,他们专门针对战利品盒,并指出像电子艺术这样的公司在游戏中使用战利品盒 FIFA,玩家必须使用战利品盒系统在每次新的迭代中重建他们的终极团队,这几乎就像老虎机或轮盘赌。

Electronic Arts’ vice president of legal, Kerry Hopkins, tried to mitigate any blame away from the company by saying that loot boxes were “fun”, but thankfully gamers informed the DCMS that EA’s system in FIFA works like a slot machine, with the report stating…

“We put some of these concerns to Kerry Hopkins from Electronic Arts, who responded that the way they have implemented this mechanic in FIFA ‘is quite ethical and quite f u n’. Yet this is noticeably out of step with the attitude of many of the gamers who contacted us following our evidence session, including those who vehemently rejected her characterisation of packs not as loot boxes but as “surprise mechanics”.

 

“One gamer called the company’s testimony to us ‘a bare face lie’, and another told us that the company has: ‘Heavily marketed and referred to their systems as ‘loot boxes’ for several years and […] the mechanics of the system are exactly the same no matter what they choose to call it.’”

FIFA is also notorious for getting gamers hooked on trying to earn the best cards by paying real money for the loot packs. Unlike physical trading cards there’s no way to purchase distinctly separate packs or identify cards before purchasing a pack. You also can’t trade the cards in-game to make back what you spent the way you can with real-life trading cards.

What’s more is that there have been multiple reports of kids stealing their parent’s credit card to buy more ultimate team packs, as reported by 今日美国 回到2016, Techspot 回到2017,和 英国广播公司 今年七月。

The DCMS – in addition to requesting more research ahead of legislation – also want premium loot boxes to be regulated like typical gambling and prohibited from being implemented in games aimed at kids…

“我们建议不要将包含机会元素的战利品盒卖给玩游戏的孩子,而应该通过玩游戏赢得奖励来获得游戏中的积分。在没有研究证明没有伤害的情况下通过购买战利品盒让儿童接触赌博,我们认为预防原则应该适用,并且在证据证明不是儿童游戏之前不允许这样做。

 

“[…] Loot box mechanics are integral to major games companies’ revenues and evidence that they facilitate profiting from problem gamblers should be of serious concern to the industry. We recommend that working through the PEGI Council and all other relevant channels, the UK Government advises PEGI to apply the existing ‘gambling’ content labelling, and corresponding age limits, to games containing loot boxes that can be purchased for real-world money and do not reveal their contents before purchase.”

 

“[…] We agree with the Gambling Commission that games companies should be doing more to prevent in-game items from being traded for real-world money, or being used in unlicensed gambling. These uses are a direct result of how games are designed and monetised, and their prevalence of undermines the argument that loot boxes are not a form of gambling. Moreover, we believe that the existing concept of ‘money’s worth’ in the context of gambling legislation does not adequately reflect people’s real-world experiences of spending in games.

 

“我们认为战利品盒可以用现实世界的钱购买,并且不会提前透露他们的内容,以便为金钱的价值而玩。 政府应在下一届议会会议上根据“赌博法”6第2005条提出规定,指​​明战利品盒是机会游戏。 如果它此时决定不对该法案下的战利品箱进行管制,政府应该制作一份文件,清楚地说明为什么它不认为用现实货币支付的战利品盒是一种为金钱价值而玩的机会游戏。

It’s hard to argue with any of those points.

If you’re playing a game of chance with real money (which is exactly what happens with premium loot boxes) then you’re gambling. If publishers want to include gambling mechanisms in their game, they can. However, they should be beholden to existing gambling regulations and laws regarding betting and spending money on games of chance.

我还认为DCMS正确地将标签推迟到PEGI,让他们对正确评级包含优质战利品盒的游戏负责,并让他们不受未成年游戏玩家的控制。

Whether or not U.K., parliament will heed the call from the House of Commons’ DCMS committee is a completely different topic, but they at least seem to be heading in the right direction.

(感谢MaverickHL的新闻提示)