在第二次离开BioWare之后，Drew Karpyshyn看起来正与他的老友Chad Robertson和James Ohlen合作，但是这次是在新成立的公司Archetype Entertainment中-海岸奇才的一个自治部门。 Karpyshyn声称，与后来在BioWare工作的公司不同，Archetype Entertainment的工作人员将拥有创造性的控制权来制作独特的游戏。
You’ll likely know Karpyshyn for his contributions as a video game scenario writer, scriptwriter, and novelist. He’s also known for helping out with projects such as the 星球大战：达斯·贝恩 丛书， Mass Effect, Baldur’s Gate, 以及许多其他BioWare标题。
After having left BioWare for the second time in 2018, Karpyshyn is shacking up with Archetype Entertainment’s founders (which happen to be ex-BioWare devs too) that you’ll likely know as Robertson and Ohlen.
我们知道所有这一切都归功于 drewkarpyshyn.com，该男子本人已收到新的更新。 该博客网站继续介绍了他在游戏行业中作为开发人员/作家的成败，以及他在BioWare的经历。
We learn that BioWare started “great” because the crew had creative control, but as the team became more “successful,” BioWare too grew as a corporate entity that took away the company’s creative drive to focus on market research:
“I’ve been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job – talented people working together to create epic games like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had.
But with Archetype, my passion has been rekindled. The feel in the studio reminds me of my early days at BioWare; I can feel the magic in the air. And even though I can’t get too deep into the specifics of what we’re working on yet,we’re already generating plenty of excitement in the industry.”
在此期间，您可以查看Archetype Entertainment的 官方网站 通过访问给定的链接进行访问。